Thursday, May 22, 2008

How is open source production different from commerical production?

open source software has provided an entirely new and open platform, allowing users to collaborate, share and remix content to produce new or alterted content in an online environment. Axel Bruns (2008, 37) comments that "open source software development provides one of the earliest present-day examples for produsage in action". Open source software gives users the freedom and power to collaborate, alter and build on the work of others.

Open Source work is another good example of representing Web 2.0. Take for example Firefox, it is a free program which allows the user to browse the internet, where as Internet Explorer is a Microsoft Program (Prepriority) to use this program its included from Windows Software which is pay-off program.(Web1.0).

Bruns further comments on open source software as produsage, identifiying four key principles:

  • open participation, communal evaluation
  • fluid heterarchy, ad hoc meritocracy
  • unfinished artefacts, continuing process
  • common property, individual rewards

From this we can see that open source production as an example of community produsage is social and holds little structure, with all content being open for interpretation, editing, or completely altering.


Alternatively, commercial production holds very different principles. Production often complies to a rigid, closed structure with defined goals, coming to a very final conclusion. Participation in commercial production is only from those directly involved in the project, and owned solely by a certain group of people. Quite simply, as open source software and community produsage are very 'open' in nature, commercial production is very 'closed'.
My two previous posts expand on this thought, and discuss the ways in which the community produsage and commercial production are becoming interlinked with open source software and Web 2.0.

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